

Vehicle · Rigged
Dreo 110 scooter
A fully rigged hero vehicle: steering, wheels, suspension and stands, with a live TFT meter shader and colliders. Delivered as a Unity-ready prefab.
- LOD0
- 35.8k tris
- LOD1
- 15.2k tris
- LOD2
- 4.7k tris
- Atlas
- 2048 PBR
3D modelling for games
Production-grade characters, vehicles and props for studios and indie developers — delivered with LODs, PBR textures and rigs, tested in your engine, at a cost agencies can't match.

Selected work
Every model below was built in Blender and optimised for real-time use — the triangle counts are the actual exported LODs.


Vehicle · Rigged
A fully rigged hero vehicle: steering, wheels, suspension and stands, with a live TFT meter shader and colliders. Delivered as a Unity-ready prefab.


Vehicle · Articulated
Culturally specific vehicle art with a working articulation rig: wiper, handbrake, independent lamps and steering — plus a drivable Unity road-test scene.






In motion
What we make
Realistic or stylised heroes, NPCs and enemies — sculpted, retopologised, UV-mapped and textured.
Cars, bikes, aircraft and machines with clean topology, separated parts and engine-ready pivots.
Modular sets, tileable pieces and dressing props that snap together and stay light on draw calls.
Game rigs, articulation setups and looping animations that import cleanly into your engine.
Already have models? We retopologise, bake and build LOD chains to hit your platform budget.
Materials, prefabs, colliders and import settings configured for Unity, Unreal or Godot.
Engine-ready
Assets arrive ready to drop into a scene — correctly scaled, optimised and organised.
Ask about your pipelineWhy Deep Play
Small senior team working from Thiruvananthapuram and Leicester. You pay for modelling, not for account managers.
You get a written asset list, spec and price before work starts. No hourly drift.
We ship our own games, so every asset is made to survive a real engine, profiler and mobile GPU.
Process
Send references, targets and the asset list. We reply with questions.
A fixed-scope quote with specs, LODs, formats and revision rounds.
Approve silhouette and proportions before detail work begins.
Final textured assets, tested in-engine, with all source files.
FAQ
The model with LODs, PBR textures, clean UVs and the formats you need (FBX, GLB, OBJ, USD, .blend). Rigs, colliders and engine prefabs are available as add-ons.
Unity, Unreal Engine and Godot. We test imports in-engine so materials and scale are right on arrival.
Yes. Send concept art, reference boards or existing in-game assets and we will match the style and polygon budget.
Per asset, based on complexity, LOD and texture requirements, and whether rigging is needed. You get a fixed quote before any work begins.
You do. Full commercial rights transfer on final payment, and we can sign an NDA before you share anything.
Yes — retopology, baking, UV repair and LOD generation for existing assets are a common request.
Enquire
Share the asset list, style and platform. You'll get a reply with questions and a fixed-scope quote.