The role
Ludo 3D is live on the App Store, with web and Android testing builds in play. We need someone who treats testing as craft: repeatable steps, honest severity, and a clear note of what should happen next.
What you will do
- Play through Ludo 3D on iPhone, iPad, Android and the web player, including offline, pass-and-play and online rooms.
- Log bugs with platform, device, OS version, build, exact steps, expected result and what actually happened.
- Retest fixes and confirm a build is ready enough to ship or still blocked.
- Check obvious player-facing issues: install flow, settings, haptics, motion, guest names and match recovery.
- Flag unclear copy, broken edge cases and anything that would stop a first-time player.
What we are looking for
- You play games carefully, not only quickly. You notice when a rule, camera or button is off.
- You can write in clear English that a designer or engineer can follow without a call.
- You have access to at least one current iPhone or iPad and one Android phone, plus a laptop browser.
- You are comfortable saying when something is a blocker, a polish issue or not a bug.
- Experience testing games, apps or live products is useful. A games-industry job title is not required.
What we offer
- Work on a shipped original title, not a throwaway prototype.
- Direct contact with the people who designed and engineered the build.
- Remote-first, with studio days in Leicester or Thiruvananthapuram when useful.

